Devlog
- July 30, 2026 by LeeSu1#Devlog, #Rider, #IndieGame, #unity2d, #platformer, #cyberpunk, #pixelArt, #ActionHello, this is the Rider Development Team. In this devlog, we’d like to share our recent progress on the dialogue presentation revamp, tutorial system improvements, and new graphic assets & animatio... Continue reading

- July 23, 2026 by LeeSu1#rider, #indiegame, #devlog, #gamedev, #platformer, #actiongame, #cyberpunk, #pixelart, #minigame, #puzzleHello everyone, Rider development team here! In this devlog, we’d like to share the initial story synopsis along with a quick update on minigames, puzzle mechanics, and Enemy AI logic we are current... Continue reading

- July 16, 2026 by LeeSu1#rider, #indiegame, #devlog, #gamedev, #platformer, #cyberpunk, #pixelart, #leveldesign, #proceduralgenerationHello everyone. Rider developer here. In this devlog, I’d like to share how our previously introduced ‘Map Generation System’ has evolved, along with a brand new navigation feature designed for... Continue reading

- July 10, 2026 by LeeSu1#rider, #pixel, #game, #indiegame, #devlog, #platformer, #cyberpunk, #action, #pixelartHello everyone. In this update, we are excited to share details about our aiming assist features, enemy patrol behaviors, and the level creation system that ties everything together. First, to ease th... Continue reading





