### 9Clock OverPack

You hit snooze five times. It's **8:30**. Your train leaves at **9:00**.

Tear through the room, cram what matters into one suitcase, and **get the zipper shut**

because a bag you couldn't close is a bag you didn't bring.

### What you actually do

- **Four hand slots.** A passport takes one, a laptop takes two, a backpack takes three.

  Carrying the backpack means the laptop stays. *Every trip to the suitcase is a decision.*

- **A 5×6 grid, two layers deep.** Thin things can be stacked on; whatever's underneath

  stays trapped until you dig it out. Overpack and the lid starts to lift.

- **The zipper fights back.** The fuller the case, the faster the needle and the tighter

  the window. Miss three times and the bag bursts across the floor.

- **Domestic or overseas.** A train trip doesn't need your passport — pack it anyway and

  you've wasted a slot. A flight won't let a power bank into checked baggage.

- **What you leave behind comes back.** Every item has an epilogue.

  Forget the charger and you'll read exactly how that went.

### Five ways to run it

| | |

|---|---|

| **Tutorial** | Ten guided steps, no timer pressure, no score. |

| **Easy** | Someone already packed half the case for you. |

| **Normal** | The room, the case, the door. Start here. |

| **Hard** | The taxi is waiting with the meter running — big luggage goes in the trunk. |

| **Chaos** | The room starts turned upside down. Items **bolt out of your hands** when you reach for them, drawers spit their contents at you, and the bag bursts twice as hard. |

### Controls

| Key | Action |

|---|---|

| WASD · Shift · Mouse | Move · Run · Look |

| E | Pick up / Open drawers / Start packing / Front door |

| Q | Drop what you're holding |

| LMB · R · RMB | Place · Rotate · Return to hand |

| X | Discard |

| SPACE | Close the case → zipper QTE |

| TAB | Leave the packing view |

### Notes

The room, the furniture and every item are **generated entirely from code** — there is no

hand-authored scene file. Online leaderboards per difficulty.

Available in English, 한국어, 日本語, 简体中文.

Development log

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