<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rider Devlog - itch.io</title><link>https://korealeesu.itch.io/rider</link><description>A dystopian delivery survival game about a debt-ridden rider in a cyberpunk city.</description><item><guid>https://korealeesu.itch.io/rider/devlog/1619142/devlog-8-resizing-characters-and-structures-door-puzzle-progress</guid><title>Devlog #8 | Resizing Characters and Structures, Door Puzzle Progress</title><link>https://korealeesu.itch.io/rider/devlog/1619142/devlog-8-resizing-characters-and-structures-door-puzzle-progress</link><pubDate>Thu, 06 Aug 2026 14:24:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDk1ODE5LnBuZw==/400x224%23c/dIJbqd.png"/><p>Hello, this is the Rider development team. In this devlog we’d like to share our work on resizing characters and structures, and where the door puzzle work — still ongoing — currently stands. Re...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1609455/devlog-7-dialogue-ui-revamp-tutorial-overhaul-animation-updates</guid><title>Devlog #7 | Dialogue UI Revamp, Tutorial Overhaul &amp; Animation Updates</title><link>https://korealeesu.itch.io/rider/devlog/1609455/devlog-7-dialogue-ui-revamp-tutorial-overhaul-animation-updates</link><pubDate>Thu, 30 Jul 2026 15:01:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTM1NjI4LnBuZw==/400x224%23c/qhrP6F.png"/><p>Hello, this is the Rider Development Team. In this devlog, we’d like to share our recent progress on the dialogue presentation revamp, tutorial system improvements, and new graphic assets &amp; animatio...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1600210/devlog-6-underground-city-rider-initial-story-dev-update</guid><title>Devlog #6 | Underground City &amp; Rider (Initial Story &amp; Dev Update)</title><link>https://korealeesu.itch.io/rider/devlog/1600210/devlog-6-underground-city-rider-initial-story-dev-update</link><pubDate>Thu, 23 Jul 2026 14:34:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Njg2NzY1LnBuZw==/400x224%23c/AeCSaw.png"/><p>Hello everyone, Rider development team here! In this devlog, we’d like to share the initial story synopsis along with a quick update on minigames, puzzle mechanics, and Enemy AI logic we are current...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1588203/devlog-5-map-auto-generation-updates-and-navigation-map-ui</guid><title>Devlog #5 | Map Auto-Generation Updates and Navigation Map UI</title><link>https://korealeesu.itch.io/rider/devlog/1588203/devlog-5-map-auto-generation-updates-and-navigation-map-ui</link><pubDate>Thu, 16 Jul 2026 13:53:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello everyone. Rider developer here. In this devlog, I’d like to share how our previously introduced ‘Map Generation System’ has evolved, along with a brand new navigation feature designed for...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1580115/devlog-4-aim-assist-enemy-patrols-and-efficient-map-generation</guid><title>Devlog #4 | Aim Assist, Enemy Patrols, and Efficient Map Generation</title><link>https://korealeesu.itch.io/rider/devlog/1580115/devlog-4-aim-assist-enemy-patrols-and-efficient-map-generation</link><pubDate>Fri, 10 Jul 2026 03:59:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzk2NjA0LnBuZw==/400x224%23c/TkpMqC.png"/><p>Hello everyone. In this update, we are excited to share details about our aiming assist features, enemy patrol behaviors, and the level creation system that ties everything together. First, to ease th...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1557334/devlog-3-expanding-the-world-safehouse-npcs</guid><title>Devlog-3 | Expanding the World: Safehouse &amp; NPCs</title><link>https://korealeesu.itch.io/rider/devlog/1557334/devlog-3-expanding-the-world-safehouse-npcs</link><pubDate>Thu, 18 Jun 2026 13:23:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTQyNDcwLnBuZw==/400x224%23c/f4Lf9r.png"/><p>Welcome back to the dystopia. In our last update, we showed you the very first pixel art of our Upper City and our courier. Today, we want to share how we are expanding this world by introducing new b...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1550701/devlog-2-bringing-the-dystopia-to-life-in-pixels</guid><title>Devlog-2 | Bringing the Dystopia to Life in Pixels</title><link>https://korealeesu.itch.io/rider/devlog/1550701/devlog-2-bringing-the-dystopia-to-life-in-pixels</link><pubDate>Thu, 11 Jun 2026 14:04:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODA3MTY2LnBuZw==/400x224%23c/WDIsFo.png"/><p>Welcome back to the dystopia. In our first devlog, we shared our rough concept sketches to set the mood for our cyberpunk world. Today, we want to show you how those ideas are finally turning into act...</p>]]></description></item><item><guid>https://korealeesu.itch.io/rider/devlog/1535629/devlog-1-the-beginning-of-a-debt-ridden-rider</guid><title>Devlog-1 | The Beginning of a Debt-Ridden Rider</title><link>https://korealeesu.itch.io/rider/devlog/1535629/devlog-1-the-beginning-of-a-debt-ridden-rider</link><pubDate>Wed, 27 May 2026 03:00:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NTA3NzU1LnBuZw==/400x224%23c/%2BS6mEs.png"/><p>Welcome to the Cyberpunk Dystopia of &#039;Rider&#039; Hello everyone! Welcome to the very first devlog for our upcoming game, Rider (Working Title). Rider is a dystopian delivery survival game set in a neon-li...</p>]]></description></item></channel></rss>